2003 | |
DE,EL,EN,ES,FR,IT,PT,RO,RU,ZH | Visit the project |
Of course, we're not reviewing humanity as a whole today. 7 Billion Humans is instead a puzzle game based on coding principles. It follows Human Resource Machine, Tomorrow Corporation's previous. One person can change the future of seven billion. In the fall of 2011, world population surpassed 7 billion and as a citizen of the earth, it’s important to understand how we reached this milestone, analyze the impact of our choices, and realize that our decisions can and will impact the future. 7 Billion Humans. One year Anniversary Sale. Celebrate Tomorrow Corporation 1 Year Anniversary with 50% off all Tomorrow Corporation Games!! For 7 Billion Humans on the Nintendo Switch, Guide and Walkthrough by Robeson.
7 Billion Humans, Tomorrow Corporation’s follow-up to 2015’s Human Resource Machine, their fiendishly clever take on the office workplace, doesn’t see much of a future for those who are unable to issue the commands necessary for directing labor to perform menial tasks like sorting data or shredding waste. Either you’re devious.
“Today, we have at our disposal extraordinary tools for communication: we can see everything, know everything. The quantity of information in circulation has never been greater. All of that is very positive. The irony is that at the same time we still know very little about our neighbours.”
Yann Arthus-Bertrand, Creator, on7 Billion Others site
7 Billion Humans Reverse Line
Available online in ten languages, 7 billion Others is a participatory documentary project with global scope. Launched as 6 billion Others in 2003 by photographer Yann Arthus-Bertrand and authors Sybille d’Orgeval and Baptiste Rouget-Luchaire, the project aims to reveal what unites—and divides—the seven billion people on Earth. Over the course of a decade, a team of 20 filmmakers gathered 6,000 “testimonies” from the residents of 84 countries. The interviewees answered the same set of questions, touching on universal themes: What does love mean to you? What have you learned from your parents? What do you want to pass on to your children?
The filmmakers edited the interviews into dozens of short films. Broadcast in over 100 countries, these shorts are supplemented online by a browsable grid of testimonies that can be accessed by clicking on the image of an interviewee. Website visitors can also participate in 7 billion Others by answering any of the filmmakers’ questions and uploading their responses.
7 billion Others spans platforms. In addition to the website and television broadcasts, the project has been mounted as an installation in public spaces worldwide. The 7 billion Others team estimates that more than four million people have viewed the installation in places as diverse as Paris’s Grand Palais, Shanghai’s World Expo, Sao Paulo’s MASP, Roma’s Mercati di Triano, Moscow’s Multimedia Art Museum, Brussels’s Tours & Taxis, the Douta Seck Cultural Center in Dakar, Senegal, and the Caribbean museum of Barranquilla, Colombia.
Language :DE,EL,EN,ES,FR,IT,PT,RO,RU,ZH
Country :France
Year :2003
Country :France
Year :2003
Author :Baptiste Rouget-Luchaire,Sybille d’Orgeval,Yann Arthus-Bertrand
Producer :GoodPlanet Foundation,Yann Arthus-Bertrand
Producer :GoodPlanet Foundation,Yann Arthus-Bertrand
Topics :Global Community
Technologies :HTML5,Video
Techniques :Cross-Platform,Crowdsourcing,Installation,Interactive mosaic,Participatory,Transmedia
Technologies :HTML5,Video
Techniques :Cross-Platform,Crowdsourcing,Installation,Interactive mosaic,Participatory,Transmedia
Url :https://vimeo.com/channels/597044
Twitter :@7_billionothers
Learn more at :https://www.unric.org/en/7-billion-others
Twitter :@7_billionothers
Learn more at :https://www.unric.org/en/7-billion-others
Appears in 2 playlists
The Interactive Documentary: my life, my passion, my playlist20
7 Billion Humans | |
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Developer(s) | Tomorrow Corporation |
Publisher(s) | Tomorrow Corporation |
Platform(s) | |
Release |
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Genre(s) | Puzzle |
Mode(s) | Single-player |
7 Billion Humans is a puzzlevideo game developed by American studio Tomorrow Corporation, released on August 23, 2018 for Microsoft Windows, macOS, Linux,[1] and the Nintendo Switch on October 25, 2018. Designed as a sequel to Human Resource Machine,[2][3] players solve puzzles through by moving multiple data cubes with human workers, using an in-game programming language.
Gameplay[edit]
Similar to Human Resource Machine, players are tasked with over 60 programming puzzles, typically involving the movement of numerical data cubes by human workers. For example, a task might ask the player to program the humans to sort the numbers on data cubes in order. The programming language is similar to assembly language, allowing for simple loops, logic, memory storage and calculations. As with its predecessor, the code can be edited in a textual form by copying-and-pasting.
The same program is used to control all humans simultaneously, while allowing each human to follow its individual logic through the project based on their current state, such as moving left or right based on comparing the value of the data cube they are holding. The humans will run through the program until either the program solution is met, or all the humans reach the end of the program and the problem solution is not met, in which case the player must rework the program. The player is able to step through the program and select any individual human to watch their progress through the program for debugging purposes.
Once a player achieves a working solution for a given problem, the game will then simulate 25 additional cases where random factors (such as values of data cubes) change, which might cause a program to fail and require the player to account for that. Otherwise, the player is then ranked on the number of program steps they have, and the number of seconds (cycles) it takes for the program to complete, measured against average marks determined by Tomorrow Corporation. Most levels provide two optional challenges, to beat the average steps and average seconds with optimization of their program; these are sometimes diametric goals and do not need to be completed within the same program. Other puzzles are fully optional, requiring more advanced techniques to solve.[4][5][1][6]
![7 billion humans good neighbors 7 billion humans good neighbors](/uploads/1/1/8/0/118021005/932912624.jpg)
Reception[edit]
7 Billion Humans Walkthrough
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The game was generally reviewed positively by critics. Destructoid called the game 'work...but enjoyable work' and stated that while there 'could be some hard-to-ignore faults', that overall 'the experience is fun.'[12] Harry Slater of Pocket Gamer summarised the game as 'a brilliant mixture of coding, humour, and puzzling,' rating it 4.5/5 stars.[10]
References[edit]
- ^ abO'Connor, Alice. 'Tomorrow Corporation's 7 Billion Humans is out now'. Rock, Paper, Shotgun. Retrieved 30 August 2018.
- ^'7 Billion Humans sera disponible demain sur PC, Mac et Linux'.
- ^'Tomorrow Corporation's latest puzzler is 7 Billion Humans'.
- ^'World of Goo developer Tomorrow Corporation announces 7 Billion Humans for Switch and PC'.
- ^'World of Goo developer reveals its next game: 7 Billion Humans'. 24 January 2018.
- ^'World of Goo creators release satirical puzzle game 7 Billion Humans'.
- ^'7 Billion Humans for Switch Reviews'. Metacritic. CBS Interactive. Retrieved 26 March 2020.
- ^Schmädig, Benjamin (October 2, 2018). 'Test: 7 Billion Humans'. 4Players. Retrieved October 20, 2019.
- ^Zawodniak, Matthew (October 25, 2018). '7 Billion Humans (Switch) Review'. Nintendo World Report. Retrieved October 20, 2019.
- ^ abSlater, Harry (December 7, 2018). '7 Billion Humans review - 'A brilliant game of workforce manipulation and coding''. Pocket Gamer. Retrieved October 20, 2019.
- ^Grannell, Craig (December 28, 2018). 'App of the week: 7 Billion Humans review'. Stuff (magazine). Retrieved October 20, 2019.
- ^'Review: 7 Billion Humans'. Destructoid. Retrieved 2020-04-10.
External links[edit]
7 Billion Humans
Retrieved from 'https://en.wikipedia.org/w/index.php?title=7_Billion_Humans&oldid=986865364'